{"author_name":"mildmojo","cat":"LD #22","comments":[],"epoch":1324193280,"likes":0,"metadata":{"p_key":"61039","p_author":"mildmojo","p_authorkey":"6748","p_urlkey":"96804","p_title":"Screen fulla wires","p_cat":"LD #22","p_event":"LD22","p_time":"1324193280","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"6748","us_name":"mildmojo","us_username":"mildmojo","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p><img style=\"margin-right:auto;margin-left:auto\" alt=\"image\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/wpid-1324200439408.jpg\" \/><\/p>\n <p>Okay, got some output. My sprites still aren&#8217;t rotating properly, but I think I&#8217;ve got a hunch why. Still to go: systems icons, meters, reactor graphics, path finding, and action gameplay. Sound? Maybe! Going to be an interesting day.<\/p>","time":"December 18th, 2011 2:28 am","title":"Screen fulla wires"}