{"author_name":"ghostonline","cat":"LD #22","comments":[],"epoch":1324193100,"likes":0,"metadata":{"p_key":"61042","p_author":"ghostonline","p_authorkey":"4422","p_urlkey":"96807","p_title":"Dawn of the final day","p_cat":"LD #22","p_event":"LD22","p_time":"1324193100","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"4422","us_name":"ghostonline","us_username":"ghostonline","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>Had a good night sleep and am ready to get cracking. Experience with the previous two LD had taught me that I often get the most done on this day. Quick time check: a little under 17 hours left until the deadline. Exciting \ud83d\ude1b<\/p>\n <p>Okay, what needs to be done:<br \/>\n &#8211; Come up with one more gameplay element<br \/>\n &#8211; Replace programmer art with graphic assets<br \/>\n &#8211; Add sound<br \/>\n &#8211; Add background music<br \/>\n &#8211; Design a few levels (10-ish should be enough)<\/p>\n <p>Any time left will be spend on adding more special effects (particles! yay!) and GUI improvements (level select screen, instructions screen). After 4am, I will package the game up for Linux 32- and 64-bit, so anyone with a Linux box should be able to play. Windows users will probably get a 32-bit version tomorrow, but I will still try to get it done today.<\/p>\n <p>Okay! Time to get to work.<\/p>","time":"December 18th, 2011 2:25 am","title":"Dawn of the final day"}