{"author_name":"GreaseMonkey","cat":"LD #22","comments":[],"epoch":1324190100,"likes":0,"metadata":{"p_key":"61065","p_author":"GreaseMonkey","p_authorkey":"2396","p_urlkey":"96830","p_title":"SCROLLING WORKING OH YES","p_cat":"LD #22","p_event":"LD22","p_time":"1324190100","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"2396","us_name":"GreaseMonkey","us_username":"greasemonkey","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>With 17.5 hours remaining, and 9:30pm on the clock, I finally have scrolling working!<\/p>\n <p>This is exciting, because I don&#8217;t actually have an easy-to-address framebuffer or a mega-fast CPU.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/12\/18\/scrolling-working-oh-yes\/screeny187\/\" rel=\"attachment wp-att-94646\"><img class=\"alignnone size-large wp-image-94646\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/screeny187-550x527.png\" alt=\"See that? That's a non-corrupted, non-top-left part of the level.\" width=\"550\" height=\"527\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/screeny187-300x287.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/screeny187-550x527.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/screeny187.png 772w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>In fact it&#8217;s <em>so<\/em> exciting that I&#8217;m giving you <a title=\"p.s. people who use XNA for this are pussies\" href=\"http:\/\/gm.64pixels.org\/stuff\/ld22\/gm-ld22-dump003.zip\">development snapshot #003<\/a>. Enjoy. Note that I disabled the ground check for jumping; this is so you can see the <em>awesomeness<\/em> of <strong>bi-directional scrolling<\/strong>.<\/p>","time":"December 18th, 2011 1:35 am","title":"SCROLLING WORKING OH YES"}