{"author_name":"hellojed","cat":"LD #22","comments":[],"epoch":1324188420,"likes":0,"metadata":{"p_key":"61071","p_author":"hellojed","p_authorkey":"3400","p_urlkey":"96836","p_title":"The long night","p_cat":"LD #22","p_event":"LD22","p_time":"1324188420","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"3400","us_name":"hellojed","us_username":"hellojed","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>&#8220;One more level&#8221; I told myself<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/12\/18\/the-long-night\/ldscreen3\/\" rel=\"attachment wp-att-94586\"><img class=\"alignnone size-large wp-image-94586\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/LDscreen3-550x436.png\" alt=\"\" width=\"550\" height=\"436\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/LDscreen3-300x238.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/LDscreen3-550x436.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/LDscreen3.png 843w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>Getting hard now. Making a level is a multistep process. I&#8217;m using DAME and it goes like this:<\/p>\n <ol>\n <li>make a new level file in DAME<\/li>\n <li>import all the sprites and tiles<\/li>\n <li>draw the tiles in<\/li>\n <li>rename the groups it creates<\/li>\n <li>export<\/li>\n <li>fix the .as3 files that it generates (there&#8217;s 3 lines, and I know where they are, it&#8217;s trivial but annoying)<\/li>\n <li>make a playstate to fit the level in<\/li>\n <\/ol>\n <p>So yeah. I originally wanted like 7 levels, but I still need to build a HUD, fix the movement system, and do balancing if I want sound. The pragmatic thing to do would be to cut the last 3 levels and the other enemy I had planned to make.<\/p>\n <p>Tomorrow I&#8217;ll do what I think this needs in order to be a game, which is a HUD, fixed movement, and other things, and if I have time I&#8217;ll make the last few levels and enemy.<\/p>\n <p>I keep neglecting sound, so easy to overlook yet so important. Will I have time? probably not.<\/p>\n <p>I guess worse case, I could try to wrap this up as a game and ship as is.<\/p>\n <p>next time I need to uncomplicate the level design process.<\/p>","time":"December 18th, 2011 1:07 am","title":"The long night"}