{"author_name":"stuckie","cat":"LD #22","comments":[],"epoch":1324188420,"likes":1,"metadata":{"p_key":"61072","p_author":"stuckie","p_authorkey":"267","p_urlkey":"96837","p_title":"Slightly Puggled","p_cat":"LD #22","p_event":"LD22","p_time":"1324188420","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"267","us_name":"stuckie","us_username":"stuckie","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>The theme hasn&#8217;t been kind to me, this time.<br \/>\n I&#8217;ve had a lot of blank ideas and dead ends, and while I did finally settle on one.. it didn&#8217;t quite go to plan, so I&#8217;m in a bit of a puggled state just now.<\/p>\n <p>While a chunk of yesterday was taken up with sleep and shopping, I did try quickly putting together a game.<br \/>\n It was going to be called Infiltrate, and be a bird&#8217;s eye view styled thing, where you run around a complex, taking enemies out, and blowing stuff up. Sortof like Commandos, except you&#8217;re all alone and have no backup, or much tools apart from what you find.<br \/>\n However, after committing the cardinal sin of &#8220;NOT SETTING UP TOOLS BEFORE THE COMPETITION&#8221; the majority of the day was wasted getting them ready&#8230; and seeing as I&#8217;d need a reasonable amount of art and scripted logic to get that going, it&#8217;s been shelved for the moment. I&#8217;m not exactly speedy with any kind of art, and I&#8217;m not fully competent in the land of JavaScript and HTML5 as yet to attempt something as crazy big without the full amount of time available.<br \/>\n The design is done however, so I may adapt it later for something else.<\/p>\n <p>So, with it now being into the second day and nothing to my name, what am I going to do now?<br \/>\n I&#8217;m going to have a cup of tea to help wake up a bit more, sketch out some ideas over the next hour, then get a-cracking!<\/p>","time":"December 18th, 2011 1:07 am","title":"Slightly Puggled"}