{"author_name":"Eliot","cat":"LD #22","comments":[],"epoch":1324187040,"likes":0,"metadata":{"p_key":"61080","p_author":"Eliot","p_authorkey":"8628","p_urlkey":"96845","p_title":"End of day 2","p_cat":"LD #22","p_event":"LD22","p_time":"1324187040","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"8628","us_name":"Eliot","us_username":"eliot","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>Well, I&#8217;m getting tired, going to call it a night. I implemented exits that take you from one level to another. I don&#8217;t know how difficult it would be to try to implement a smooth scrolling level in Fisica so I&#8217;m just going to keep it simple and use single screen levels.<\/p>\n <p>I have to admit I&#8217;m kind of bummed. I had hoped to make more progress today.<\/p>\n <p>The good news is that I think I have a direction. I certainly have my work cut out for me tomorrow. Unfortunately there isn&#8217;t much time for playtesting and iteration. I do want to improve the art a bit&#8230; but more time spent there means less time I can spend on the gameplay. (And it takes a lot of effort for me to even make mediocre art, I&#8217;m not an artist&#8230;)<\/p>\n <p>In any case, I&#8217;m already pleased with this as a movement prototype. I think there&#8217;s interesting gameplay to be had with this design, given enough digging and iteration.<\/p>","time":"December 18th, 2011 12:44 am","title":"End of day 2"}