{"author_name":"Eliot","cat":"LD #22","comments":[],"epoch":1324183800,"likes":0,"metadata":{"p_key":"61092","p_author":"Eliot","p_authorkey":"8628","p_urlkey":"96857","p_title":"Progress \u2013 sort of (some level ideas and a robot)","p_cat":"LD #22","p_event":"LD22","p_time":"1324183800","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"8628","us_name":"Eliot","us_username":"eliot","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>Had a family dinner tonight so I lost about two hours. I decided it might make more sense of the protagonist was a robot since he&#8217;s flipping around the level and not moving too much, sometimes quite brutally. It looks a little more natural to have a robot flipping around the level. Here&#8217;s my crappy robot art:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/12\/17\/progress-sort-of-some-level-ideas-and-a-robot\/screen-shot-2011-12-17-at-10-36-44-pm\/\" rel=\"attachment wp-att-94438\"><img class=\"alignnone size-full wp-image-94438\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/Screen-shot-2011-12-17-at-10.36.44-PM.png\" alt=\"\" width=\"395\" height=\"405\" \/><\/a><\/p>\n <p>I played around with the prototype a bit to get a feel for the game. I also tried messing with gravity and found that it was interesting to have a bit of gravity in the level too. I think I&#8217;ll make a few levels without gravity and try a few with gravity as well.<\/p>\n <p>Here are a few sketches of some level ideas I had. The straight lines are climbable walls, the squiggly lines are non-climbable walls. The triangle is the player and the X is the exit. The gravity of the level is listed at the bottom.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/12\/17\/progress-sort-of-some-level-ideas-and-a-robot\/imag0594\/\" rel=\"attachment wp-att-94458\"><img class=\"alignnone size-large wp-image-94458\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/IMAG0594-550x328.jpg\" alt=\"\" width=\"550\" height=\"328\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/IMAG0594-300x179.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/IMAG0594-550x328.jpg 550w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>And if you&#8217;re interested, here is my to-do list:<\/p>\n <pre> * Implement level exit with next level int - &amp; special int for game over\n * Restrict jump aim to 90 degrees from contact normal in either direction\n * Replace jump line with line &amp; cool looking cursor\n * Restrict cursor to set distance from player\n * Implement jump charge by holding mouse\n * Implement some of the levels I designed on paper\n * Story? Should probably tell the player when gravity changes - falling free bodies also helps here\n * Make a little more effort on the level art... static BG image might work\n * See if there's some way to keep the player from phasing through walls (the jump restriction will probably help with this)<\/pre>","time":"December 17th, 2011 11:50 pm","title":"Progress \u2013 sort of (some level ideas and a robot)"}