{"author_name":"Aaron","cat":"LD #22","comments":[{"author_name":"dr_soda","time":"December 17, 2011 11:27 pm","epoch":1324182420,"text":"Nice concept there.  Good choice on Flixel for this particular game!","spam":"N"}],"epoch":1324181820,"likes":3,"metadata":{"p_key":"61103","p_author":"Aaron","p_authorkey":"7118","p_urlkey":"96868","p_title":"Finally, a playable version :D","p_cat":"LD #22","p_event":"LD22","p_time":"1324181820","p_likes":"3","p_comments":"1","p_status":"UPD5","us_key":"7118","us_name":"Aaron","us_username":"yipperpants","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>It&#8217;s a web .swf file. No downloads necessary!<br \/>\n http:\/\/dl.dropbox.com\/u\/43348544\/LudumDare22.swf<\/p>\n <p>After ~12 hours of coding into my 2nd Ludum Dare, here&#8217;s my still very inexperienced work in progress riddled with balance issues, bugs, unimplemented dreams, terrible placeholder UI, and really awesome placeholder art and music from Adam Atomic and DrPetter, respectively.<\/p>\n <p>What I&#8217;m most happy with is the concept that I plain lucked across. I had the idea daydreaming way back during my first ever programming course. Every time you complete a level, you create another copy of yourself with all of your current abilities&#8211;Shadow Link, if you will&#8211;who unfortunately really dislikes you and wants you to go away. I just hope that my execution will ultimately be able to do it justice.<\/p>\n <p>If you&#8217;re on one of your rare breaks in the compo, try it out. Tell me what you think needs extra swings of the fixin&#8217; bat. Thanks, cheers!<\/p>","time":"December 17th, 2011 11:17 pm","title":"Finally, a playable version :D"}