{"author_name":"Felipe Budinich","cat":"LD #22","comments":[],"epoch":1324180680,"likes":0,"metadata":{"p_key":"61116","p_author":"Felipe Budinich","p_authorkey":"2502","p_urlkey":"96881","p_title":"Phares, WIP 003","p_cat":"LD #22","p_event":"LD22","p_time":"1324180680","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"2502","us_name":"Felipe Budinich","us_username":"felipe-budinich","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>I overcame most of my technical hurdles, and now I have a <a title=\"Phares Tech Demo\" href=\"http:\/\/dl.dropbox.com\/u\/1043484\/games\/LD22\/index.html\" target=\"_blank\">pretty tech demo<\/a> \ud83d\ude00<\/p>\n <p>I&#8217;m using <a href=\"http:\/\/www.schillmania.com\/projects\/soundmanager2\/doc\/download\/\" target=\"_blank\">SoundManager 2<\/a> to check if you have flash. If you do, the game will not bother to try to use HTML5 Audio. If I had the time, I would just integrate it right into my game engine :-p<\/p>\n <p><a href=\"http:\/\/dl.dropbox.com\/u\/1043484\/games\/LD22\/index.html\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/wip_003.png\" alt=\"\" width=\"404\" height=\"657\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>Previous WIP posts:<br \/>\n <a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/12\/16\/phares-wip-001\/\" target=\"_blank\">http:\/\/www.ludumdare.com\/compo\/2011\/12\/16\/phares-wip-001\/<\/a><br \/>\n <a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/12\/16\/phares-wip-002\/\" target=\"_blank\">http:\/\/www.ludumdare.com\/compo\/2011\/12\/16\/phares-wip-002\/<\/a><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/phares\/\" rel=\"tag\">Phares<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/test\/\" rel=\"tag\">test<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/wip-day-2\/\" rel=\"tag\">WIP day 2<\/a><\/p>","time":"December 17th, 2011 10:58 pm","title":"Phares, WIP 003"}