{"author_name":"TeamEpsilon","cat":"LD #22","comments":[],"epoch":1324178760,"likes":2,"metadata":{"p_key":"61123","p_author":"TeamEpsilon","p_authorkey":"8687","p_urlkey":"96888","p_title":"Dungeons and\u2026 Well, no dungeons :(","p_cat":"LD #22","p_event":"LD22","p_time":"1324178760","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"8687","us_name":"TeamEpsilon","us_username":"teamepsilon","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>So, we&#8217;ve been working on several awesome new updates as well as some new functions for the engine \ud83d\ude00<\/p>\n <p>First off, the slimes will be changed to recieve more damage from the lightning spell (except the yellow one of course) and skeleton mages are being summoned later levels \u00a0(spoiler: They teleport)<\/p>\n <p>Secondly, achievements have been verified to be in themaking \ud83d\ude00 lots of awesomeness there as well as the hotfixes below:<\/p>\n <p>&#8211; The Parrepets \u00a0now are solid, meaning no flying off to never never land <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/frownie.png\" alt=\":(\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><br \/>\n &#8211; You will stop getting mana when the bar has fully filled<br \/>\n &#8211; \u00a0Some other fixes, those were the main two&#8230;<\/p>","time":"December 17th, 2011 10:26 pm","title":"Dungeons and\u2026 Well, no dungeons :("}