{"author_name":"wademcgillis","cat":"LD #22","comments":[],"epoch":1324178160,"likes":0,"metadata":{"p_key":"61126","p_author":"wademcgillis","p_authorkey":"3444","p_urlkey":"96891","p_title":"Time for bed \/ What I\u2019ve got so far. ~18 hours left!","p_cat":"LD #22","p_event":"LD22","p_time":"1324178160","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"3444","us_name":"wademcgillis","us_username":"wademcgillis","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>As of 12:16 AM (00:16 for the ones who are too lazy to think) this is what I have for my game.<\/p>\n <p><strong>TODO:<\/strong><\/p>\n <ul>\n <li>ALMOST EVERYTHING<\/li>\n <\/ul>\n <p><strong>Click image to play. ~128 KB<\/strong><\/p>\n <p><a href=\"http:\/\/wademcgillis.com\/ludumdare\/22\/wademcgillis_alonegame_12182011_0010am.swf\"><img src=\"http:\/\/wademcgillis.com\/ludumdare\/22\/wademcgillis_alonegame_12182011_0010am.png\" alt=\"Public Screenshot #2\" \/><\/a><\/p>\n <p>I had to redo collisions, scrap the way the level was rendered, and get rid of cool liquid splashy effects because the game took up 700 MB of RAM. The game no longer uses enormous FlashPunk canvasses for everything anymore.<\/p>\n <p>The build is a little wonky with spots where you have to restart to get out, messages are behind everything, and a few other problems.<\/p>","time":"December 17th, 2011 10:16 pm","title":"Time for bed \/ What I\u2019ve got so far. ~18 hours left!"}