Forfeit
Well, we got about half way through a half baked idea, and realized there was no way that we could flesh our game out enough to be the level of good that we wanted it to be. It was bad planning on our part, but you could say that the theme has bested us. It was a good run.
Also, if anyone feels like taking a look a the progress that we got, check it out here (Arrow keys: move, X: jump, C: action):
http://www.logosstudios.net/programs/PatientAlone.jar
Also, we’re still looking forward to see all the great things that everyone else comes up with.
Comments
tunnel
18. Dec 2011 · 03:09 UTC
hey, dont forfeit, even just finishing your game can help you in the future, in my opinion ludum dare is more about the practice than a actual working game, common 😀
EmptyFlash
20. Dec 2011 · 01:58 UTC
I appreciate your encouragement, but we didn’t want to be working on a game that we don’t enjoy making. And I did learn from the experience, so that’s good.