A day has gone by, here is where I am
I can tell I am behind, but I feel like I’m doing reasonably well for my first time. I’m probably going to be up pretty late tonight putting in all the functionality I need and debugging it all. (I haven’t even touched the menu code, or the player input code!) Spent most of my time setting up the tile engine and adding stuff to the screen through xml. It’s all build-up so I can put in multiple levels easily and quickly, but I’ve only just gotten into the real meat and potatoes of the engine within the past couple of hours.
This idea was supposed to be simple, so I am rather upset about not already having most of it mostly done by now.

Here's a screen
Things I need to do tomorrow will be to first and foremost replace the filler graphics (courtesy of too much time spent with MSPaint). Focusing almost all the rest of my time on putting in as many levels as I can have time to think up, along with adding in some sounds. Since this is going to be a puzzle game, I would fell remiss if I didn’t try sequencing up a little fanfare tune for winning a stage, before I finally submit.