Changing the game

So during playtesting I realized that the NPCs sort of follow you around and I thought it was cute, and the original intent of the game was kind of grim, so I thought:

“what if you had to collect NPCs that follow you out of the level, and…um…if you shoot them they die”

 

that’s where I’m at now, aside from some clunky movement it is actually almost “fun”

Going to add new enemy types (turrets that fire, umm, maybe one more) and additional levels. As well as stats like accuracy and how many cat ghosts you save.

I was sort of beating myself up at first because I didn’t think the game was innovative or great, and then I was like “You know, I wrote a Smash TV clone in under 24 hours, that’s something”

I also had a bunch of coffee, not sure when/if I’ll sleep tonight. I have a buttload of features to add.

Once I get levels hacked out, I’ll do the HUD, Level ending stats, and nearing the end sounds and music.