{"author_name":"vibgyor","cat":"LD #22","comments":[],"epoch":1324172400,"likes":1,"metadata":{"p_key":"61162","p_author":"vibgyor","p_authorkey":"8749","p_urlkey":"96927","p_title":"A bit of progress","p_cat":"LD #22","p_event":"LD22","p_time":"1324172400","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"8749","us_name":"vibgyor","us_username":"vibgyor","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>I was a little late, but I made some progress. I currently have down the graphics, dungeon, AI, and combat system. Right now I&#8217;m working on the GUI and next on my list will be the player interaction, story, and sound. Still trying to figure things out. All that I know is that it will be a survival horror roguelike. I&#8217;m hoping I&#8217;ll finish in time for the Jam, as this is my first LD and my first game.<\/p>\n <p>Here&#8217;s a screenshot:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/12\/17\/a-bit-of-progress\/nihil_alpha_screen\/\" rel=\"attachment wp-att-93970\"><img class=\"alignnone size-medium wp-image-93970\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/nihil_alpha_screen-300x234.png\" alt=\"\" width=\"300\" height=\"234\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/nihil_alpha_screen-300x234.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/nihil_alpha_screen-550x430.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/nihil_alpha_screen.png 825w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>Tools: Python, libtcod<\/p>","time":"December 17th, 2011 8:40 pm","title":"A bit of progress"}