{"author_name":"Sean Hogan (anodyne\/even the ocean)","cat":"LD #22","comments":[],"epoch":1324167900,"likes":1,"metadata":{"p_key":"61201","p_author":"Sean Hogan (anodyne\/even the ocean)","p_authorkey":"508659","p_urlkey":"96966","p_title":"a little past the halfway mark\u2026","p_cat":"LD #22","p_event":"LD22","p_time":"1324167900","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"508659","us_name":"Sean Hogan (anodyne\/even the ocean)","us_username":"Sean Hogan (anodyne\/even the ocean)","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>First, a screenshot&#8230;(click on it, it&#8217;s scaled down in the blog post.)<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/12\/17\/a-little-past-the-halfway-mark\/screenshot-132\/\" rel=\"attachment wp-att-93711\"><img class=\"alignnone size-full wp-image-93711\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/Screenshot4.png\" alt=\"\" width=\"1366\" height=\"768\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/Screenshot4-550x309.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/Screenshot4.png 1366w\" sizes=\"(max-width: 1366px) 100vw, 1366px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>So, the game is going swimmingly, I think. I&#8217;m planning for 5 stages (each with two phases), I have two of those done so far, as well as most of the mechanics. Once I iron out the mechanics of the ending (gameplay influences the ending), I&#8217;m going to finish the level design (so there&#8217;s a game), then probably move on to making the tileset look less like crap.<\/p>\n <p>It&#8217;s interesting to think about how to make the game design progressively more difficult. At the moment, the character really only jumps. I feel like the timer (anxiety-relieving pills) add a sense of urgency, which is a nice effect, well, maybe. I think added difficulty can come from different types of platforms (Shouldn&#8217;t be that hard to implement?), some small other interacting objects that affect the anxiety meter, etc&#8230;<\/p>\n <p>I&#8217;m going to try to stretch out the difficulty as much as possible without implementing those things, first&#8230;I want to get at least a rough thing finished soon. Plus, I need to figure out how to make this work on windows. It works fine in chromium on ubuntu. Not sure why not windows &#8211; I thought the compilation process was cross-platform, but maybe not. I think I&#8217;m going to look into that now, actually&#8230;<\/p>\n <p>&nbsp;<\/p>\n <p>Anyways, the plot of the game. Still more or less just absurd, but that&#8217;s okay &#8211; it&#8217;s more fun that way. I&#8217;m not really in the mood to, well, make a moody game of any sort.<\/p>\n <p>Pretty excited to do the music for this. Since this game is slightly related to pavement, I might do some short mockup of one of their songs. I&#8217;m assuming I won&#8217;t be sued or anything, but hey. I&#8217;ve had some ideas for ways to incorporate music into the game other than the usual, but I&#8217;m leaving that for if time allows.<\/p>\n <p>&nbsp;<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/anxiety\/\" rel=\"tag\">anxiety<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/pavement\/\" rel=\"tag\">pavement<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/platformer\/\" rel=\"tag\">platformer<\/a><\/p>","time":"December 17th, 2011 7:25 pm","title":"a little past the halfway mark\u2026"}