The Making Of Ejderhalar

Hello everyone,

This time, I’ve opted for something rather unconventional for Ludum Dare. I tried to design a board game over the weekend.

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Ejderhalar

Link To Game Page

It was Saturday morning. The competition had already begun. I woke up. I took a look at the theme. Shapeshift. Great, either I had to find an artist or I had to make a game about squares turning into triangles. I decided to take a shower and try to come up with an idea.

It was not until I fired up Unity3D after the shower when I first thought about making a board game. I’m a big fan of board games and I have a decent collection of them, too. At first, I thought I could design a game on the table first before I implement it with Unity3D for everyone to play on their computers. Therefore, I closed my computer, took lots of game pieces out of my existing game library and got to work.

Ejderhalar was made over Saturday afternoon and evening combined. I just sat next to my gaming table trying to figure out how I can shift the shapes of game pieces and make an interesting game in the meantime. “Istanbul” is a really good board game that includes a mechanic where you stack tokens on top of each other, only to leave them behind when you’re walking through a grid-like structure. This mechanic inspired me to put my own twist in it and I came up with the creature-like game pieces in Ejderhalar. When it was night, it was clear that I was not going to open my computer just to try to code a mediocre point and click interface for the board game in Unity3D. I stood up and played the game against myself a dozen times instead.7pushExample2

 

Sunday was spent with playtesting. I called a couple of friends who were available and I arranged meetings with them to play the game. The name of the game came up from one of my friends, who thought that the movement of the pieces resembled a dance of dragons. “Ejderhalar” means “Dragons” in Turkish.

I played 6 games with 2 different people before coming back home. The rules were set in stone in my head by that time. I just needed to write a proper rulebook. I spent all evening and night to create decent illustrations for the examples in the rulebook. There were two hours remaining on the Ludum Dare clock when I submitted the rulebook into the system.

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Ejderhalar is a 2-player abstract area control board game about an ancient dance of the dragons. Your goal is to have a token on 3 out of 4 control points on the board before your opponent does. The game has an original movement mechanic that allows players to carry out long term plans.

I know it’s hard to come up with the energy to test a game jam board game, but I’d really appreciate it if you can play it at least once with a real opponent. Even if you are not able to play it, please write a comment on how you feel about the game. I promise a “play, rate and comment” in return for every comment below my game entry.

Thanks for reading my post and for taking a look at Ejderhalar.

Arhan Bakan
https://arhpositive.itch.io/
https://arhanbakan.wordpress.com/

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Comments

NarwhalMan53
20. Apr 2016 · 05:09 UTC
I only played against myself so far, but it definitely seems like a lot of fun! I’ll be able to play against someone else tomorrow most likely, so I’ll tell you me experience with that. It was interesting how you had to choose between having it as a 3 stack for more defense, or a 2 stack and a single adjacent so you can push someone if the opportunity arises. Good job!