{"author_name":"Eliot","cat":"LD #22","comments":[{"author_name":"mvl","time":"December 18, 2011 2:58 am","epoch":1324195080,"text":"Nice work Eliot!   You could make courses that are increasingly hard to navigate with the different surfaces.  And Power-ups <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/>  Can&#8217;t wait to see the finished game.","spam":"N"}],"epoch":1324166880,"likes":0,"metadata":{"p_key":"61218","p_author":"Eliot","p_authorkey":"8628","p_urlkey":"96983","p_title":"First prototype release","p_cat":"LD #22","p_event":"LD22","p_time":"1324166880","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"8628","us_name":"Eliot","us_username":"eliot","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>I haven&#8217;t made as much progress as I had hoped for by dinner time, but I still am making decent progress. I wasted some time wrangling with some nasty undocumented features of Fisica (ray casting stuff) before I decided to just roll my own ghetto implementation. But the good news is that player movement is working now, pretty closely to how I had envisioned! I am able to specify walls as being grabbable or not. Just from messing around, it seems like some interesting gameplay might be to have a level with a combination of grabbable and non-grabbable surfaces so you have to ricochet around.<\/p>\n <p>I&#8217;ve decided to release my first playable prototype.\u00a0<a href=\"http:\/\/eliot.s3.amazonaws.com\/releases\/games\/ld48\/ld22\/LD22_Alone_01_7352c71.zip\">Download the game here<\/a>. Brief instructions are below.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/12\/17\/first-prototype-release\/ld22_alone_01_7352c71\/\" rel=\"attachment wp-att-93579\"><img class=\"alignnone size-large wp-image-93579\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/LD22_Alone_01_7352c71-550x425.png\" alt=\"\" width=\"550\" height=\"425\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/LD22_Alone_01_7352c71-300x232.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/LD22_Alone_01_7352c71-550x425.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/LD22_Alone_01_7352c71.png 1026w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>Instructions:<\/p>\n <p>You can climb on light blue surfaces. You will bounce off of gray surfaces and debris.<\/p>\n <p>When climbing:<\/p>\n <p>Movement: WASD<\/p>\n <p>Use mouse to aim where you want to go and click to kick off in that direction.<\/p>\n <p>When in free-fall:<\/p>\n <p>Rotate: A and S<\/p>\n <p>Sorry, there&#8217;s not much else you can do to influence your direction of travel in zero g! \ud83d\ude09<\/p>\n <p>The final game might have ballast you can throw out in order to get moving in a particular direction.<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>","time":"December 17th, 2011 7:08 pm","title":"First prototype release"}