A Few Graphics Work Wonders!
Have I ever said that graphics were useless? Of course I have. I am, right now, redacting all of those statements because man does my game look more awesome with graphics. I’m incredibly happy with the game grid (everything that doesn’t have words), given that I’ve never done such small graphics before (10×10 pixels for each square), but it actually looks quite nice and effectively conveys the information. Let’s do a before and after. I recreated a similar situation to my first screenshots (but with less deadly traps because they cost money now…). Before is on top, after is on bottom, As you can see, there are no longer invisible buttons, the dwarves sort of look like dwarves, deadly traps look like spikes, sticky traps look like… green stuff. Also, you can determine the value of rocks (diamond = most valuable, then gold, then ruby, then copper) which lets you place traps smartly. Also, the title is now “Dwarven Isolation” instead of “SFML Window”
Then, each a few seconds later also shows some graphics (No longer shall dead dwarves look a lot like living dwarves and also look like traps! Also, no more phantom dwarves). The new one would have the white countdown bar, but I wasn’t quick enough on the screenshot:
The dead dwarf looks surprisingly dead, considering I just took a living dwarf, and put red on its face everywhere. I’m really really pleased with the graphics overall, since, as you can see, they are a MASSIVE step up from what I had before! I’ve got a really good feeling about this Ludum Dare, and if you read my blog posts this time, they no longer give you the picture of “Making a game in 48 hours should be considered a form of torture.” So, we’re at the halfway mark right now, so 24 hours left for polishing, I guess.
TODO LIST:
- Sound effects!
- Music!
- 2 more secret traps!
- Making the interface look nice.
- Help screen!
- (Achievements!?)

