{"author_name":"sudojess","cat":"LD #35","comments":[],"epoch":1461095220,"likes":0,"metadata":{"p_key":"6124","p_author":"sudojess","p_authorkey":"504418","p_urlkey":"41564","p_title":"Polytopian \u2013 A post-mortem","p_cat":"LD #35","p_event":"LD35","p_time":"1461095220","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"504418","us_name":"sudojess","us_username":"sudojess","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p>I finished my Ludum Dare entry with only an hour to spare, you can play and rate &#8220;Polytopian&#8221; here:<\/p>\n <blockquote data-secret=\"nVZM89gFwe\" class=\"wp-embedded-content\"><p><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-35\/\">Ludum Dare 35<\/a><\/p><\/blockquote>\n <p><iframe class=\"wp-embedded-content\" sandbox=\"allow-scripts\" security=\"restricted\" style=\"display:none;\" src=\"http:\/\/ludumdare.com\/compo\/ludum-dare-35\/embed\/#?secret=nVZM89gFwe\" data-secret=\"nVZM89gFwe\" width=\"500\" height=\"282\" title=\"Embedded WordPress Post\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\"><\/iframe><\/p>\n <p><iframe width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/JOVc0rLoE0w?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n <hr \/>\n <p>&nbsp;<\/p>\n <p>So, how did it go? Well I think it&#8217;s one of my finer Ludum Dare projects, I prepared for it pretty well, and I&#8217;m quite pleased in the end result, both in looks, gameplay and audio.<\/p>\n <p>There&#8217;s quite a few bugs which have slipped through, and I spent a good chunk of time solving others too. The mechanic is unique in a few ways, but after a few minutes of play you can clearly see my main 2 inspirations, Quantum Conundrum and Portal, which if you haven&#8217;t played, go pick up now! They&#8217;re great games.<\/p>\n <p>The first day was spent a little on a different idea (that wasn&#8217;t anywhere near as good), and then on getting the main mechanic working. I spent far too long going about it a different way, but eventually settled on the way it works now.<\/p>\n <p>Second day was almost 100% bugfixes and small tweaks, There&#8217;s a good number of problems that arise with a system like this, and yeah, not all of the issues were solved. Determining when to use which dimension&#8217;s physics is harder than it might seem, as well as managing the multiple layers and culling masks to make raycasting work well. Animation issues, camera issues, and a few issues with puzzles. At the end of the day, I made the soundtrack which you can listen to here:<\/p>\n <p><iframe width=\"500\" height=\"400\" scrolling=\"no\" frameborder=\"no\" src=\"https:\/\/w.soundcloud.com\/player\/?visual=true&#038;url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F259599451&#038;show_artwork=true&#038;maxwidth=500&#038;maxheight=750\"><\/iframe><\/p>\n <p><iframe width=\"500\" height=\"400\" scrolling=\"no\" frameborder=\"no\" src=\"https:\/\/w.soundcloud.com\/player\/?visual=true&#038;url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F259599486&#038;show_artwork=true&#038;maxwidth=500&#038;maxheight=750\"><\/iframe><\/p>\n <p>I was busy in the afternoon of Monday, but I managed to fix some more bugs and get started on the levels in the morning, when I returned, I settled in and finished the rest of the playable game, as well as the title screen, fixed a few more bugs, and added the checkpoint system. All-in-all I probably spent 40 of the 72 hours on the game.<\/p>\n <p>While I&#8217;m never really happy with anything I make, I think I&#8217;ve done a good job on this, given the time alloted. As much as I hate how buggy the game can be sometimes, I did all I could. Any more time spent on fixing bugs, would have meant less gameplay, and I think that&#8217;s pretty sparse to begin with.<\/p>\n <hr \/>\n <p>This has been one of the most fun Ludum Dare&#8217;s I&#8217;ve ever participated in, I feel it&#8217;s brought back my love for creating games again, and I&#8217;m highly considering expanding this into a full project. I&#8217;ll be sure to post an update if that&#8217;s the case.<\/p>\n <p>&nbsp;<\/p>\n <p>As always, it&#8217;s been a fun time, thank you Ludum Dare, and see you again in August!<\/p>\n <p>&nbsp;<\/p>","time":"April 19th, 2016 2:47 pm","title":"Polytopian \u2013 A post-mortem"}