{"author_name":"JaJ","cat":"LD #22","comments":[{"author_name":"Code_wizard","time":"December 17, 2011 6:56 pm","epoch":1324166160,"text":"Lookin good","spam":"N"}],"epoch":1324164420,"likes":1,"metadata":{"p_key":"61242","p_author":"JaJ","p_authorkey":"5496","p_urlkey":"97007","p_title":"progress (2)","p_cat":"LD #22","p_event":"LD22","p_time":"1324164420","p_likes":"1","p_comments":"1","p_status":"UPD5","us_key":"5496","us_name":"JaJ","us_username":"jaj","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>A key in the shape of a kitten? What will be behind the door it unlocks?<\/p>\n <p><img class=\"alignnone\" src=\"http:\/\/www.jajaben.com\/scr3.png\" alt=\"\" width=\"533\" height=\"400\" \/><\/p>\n <p>Designing levels isn&#8217;t as easy as I thought it would be. On top of that the puzzles are very trial and error in nature. But I still think it can be a lot of fun to play through.<\/p>\n <p>At the moment I have 5 levels done, but only two (maybe three) of them actually offer a challenge. I think I&#8217;ll stop at 10 levels, then focus on sounds and animation, and then if there is time left add some more levels.<\/p>\n <p>But looking at the clock, there is still a full day left, I think I will be able to deliver something decent this time.<\/p>","time":"December 17th, 2011 6:27 pm","title":"progress (2)"}