Memory Issues
Didn’t get all that much done progress wise this hour, I had to spend a bit of time writing out some functions to store my map data as vectors of Booleans / ints instead of me being lazy and storing the data as flashpunk grids / tilemap data. I didn’t realize they took up so much memory. I did finish the rest of the beach generation code though, so now I can move onto making the section changing code work. Storing the objects might end up being tricky memory wise as well… and take me some time writing code to store less data and load it when loading a map.
