Progress after a day
I’ve added fully functioning enemies, weapons and projectiles. There’s also basic AI, and a basic user interface showing which weapon you have and some other things.
But the best part is that I’ve created a fully configurable content file, allowing me (or in fact anyone) to edit everything about this game, except the textures. I can now add new monsters, give them one or more weapons to choose from, and set their level. Then I can create maps, and add spawn points for specific monster levels. That’s it! No hardcoding monsters, weapons and projectiles, it’s all in the configs. Instant mod support!
So the plan for this game was to make it party-based, and have party members be interesting with lots of dialogue, and then have them die and let everyone else (or just you when you’re alone) cry at their death. I have no idea how far I will get with that tomorrow. I only have about half a day left since I have other things to do sadly, so I’ll probably scrap that idea. Maybe I still add party members and have them be dumb and suicidal, or maybe I’ll just keep it solo as it is now, I don’t know yet. Given my schedule, I’ll probably add a crapload of content (loot, inventory, etc) and turn it into a silly dungeon crawler instead of the story based party dungeon crawler I had in mind. But we’ll see.
