{"author_name":"emilng","cat":"LD #22","comments":[],"epoch":1324161180,"likes":0,"metadata":{"p_key":"61287","p_author":"emilng","p_authorkey":"7518","p_urlkey":"97052","p_title":"Second day progress","p_cat":"LD #22","p_event":"LD22","p_time":"1324161180","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"7518","us_name":"emilng","us_username":"emilng","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>I&#8217;m about to take a dinner break, but figured I&#8217;d post my progress.<\/p>\n <p>When I started this competition I didn&#8217;t want to use any game frameworks because I didn&#8217;t want to be limited in the types of games that I would be able to create. The good thing about that is that I&#8217;ll have a game that doesn&#8217;t have to have the specific look and feel imposed by a framework. The bad thing about that is that I&#8217;m probably not going to finish implementing what I want within 48 hours =P<\/p>\n <p>Standard game convention is to show status with progress bars and number readouts. I was going to showing the player aging by having an abstract face that gets older as you play, but that still falls within the realm of a readout. Another thought was having the character move across a timeline which again is another type of progress bar. I settled on using the idea of seasons as a metaphor for aging. This allows the background to change in a meaningful way which integrates into the play experience instead of just being a backdrop.<\/p>\n <p>Another progress problem is how to show the status of health, relationships and career. I was going to have a tree on the back of each card that was going to change as result of the player&#8217;s actions. I started hand drawing the tree growth from a sprout when I realized that it would be way too much work to create all the different possible scenarios. So I&#8217;m learning how to implement an L-System for tree generation.<\/p>\n <p>Here&#8217;s a mockup of the visuals so far:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/12\/17\/second-day-progress-2\/game-mockup_01-2\/\" rel=\"attachment wp-att-93148\"><img class=\"alignnone size-large wp-image-93148\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/game-mockup_011-550x412.jpg\" alt=\"\" width=\"550\" height=\"412\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/game-mockup_011-300x225.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/game-mockup_011-550x412.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/game-mockup_011.jpg 800w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>","time":"December 17th, 2011 5:33 pm","title":"Second day progress"}