{"author_name":"ursagames","cat":"LD #22","comments":[],"epoch":1324159500,"likes":0,"metadata":{"p_key":"61306","p_author":"ursagames","p_authorkey":"504527","p_urlkey":"97071","p_title":"Beaches.","p_cat":"LD #22","p_event":"LD22","p_time":"1324159500","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>A little late on hour fourteen&#8217;s update.. but there wasn&#8217;t much to show since I&#8217;ve been working on level loading stuff. I have the basic generation worked out in my head now, and now you load the data from rooms that are generated at a new game&#8230; hopefully this won&#8217;t be too hard to make it save \ud83d\ude00 Anyways. I&#8217;m making functions to build beaches on rooms, so that I can make all the edges of the island have their boundaries setup.<\/p>\n <p>Next? More level generation \/ loading work! I&#8217;m going to finish up the beach generation then I&#8217;m going to add in changing rooms when you walk to the edge of a map.<\/p>\n <p>&nbsp;<\/p>\n <p>Edit: Whoops! \u00a0That made the memory usage huge.. whoops. Guess I need to fix that.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/12\/17\/beaches\/hourfourteen\/\" rel=\"attachment wp-att-93005\"><img class=\"alignnone size-full wp-image-93005\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/HourFourteen.png\" alt=\"\" width=\"640\" height=\"480\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/HourFourteen-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/HourFourteen-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/HourFourteen.png 640w\" sizes=\"(max-width: 640px) 100vw, 640px\" \/><\/a><\/p>","time":"December 17th, 2011 5:05 pm","title":"Beaches."}