{"author_name":"DDRKirby(ISQ)","cat":"LD #22","comments":[],"epoch":1324158600,"likes":1,"metadata":{"p_key":"61311","p_author":"DDRKirby(ISQ)","p_authorkey":"7285","p_urlkey":"97076","p_title":"Yay, platformer physics!","p_cat":"LD #22","p_event":"LD22","p_time":"1324158600","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"7285","us_name":"DDRKirby(ISQ)","us_username":"ddrkirbyisq","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/12\/17\/yay-platformer-physics\/arst\/\" rel=\"attachment wp-att-92965\"><img class=\"alignnone size-medium wp-image-92965\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/arst-300x236.png\" alt=\"\" width=\"300\" height=\"236\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>That&#8217;s right&#8211;I have a little test sprite moving left and right and jumping around! \u00a0The white background tiles are loaded from a 16&#215;12 bitmap. \u00a0The best part is that the little guy doesn&#8217;t glitch through anything! \u00a0Hooray~<\/p>\n <p>Unfortunately SDL.net doesn&#8217;t seem to really do subpixel render stuff unless you get into OpenGL which I&#8217;m not going to do for this project. \u00a0But I need to use floating-point coords for logic, otherwise the jumping will look really weird. \u00a0So I&#8217;m constantly having to round off my logical floating-point coords to int coords for rendering&#8230;which actually isn&#8217;t too bad.<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>","time":"December 17th, 2011 4:50 pm","title":"Yay, platformer physics!"}