Done for the day…

It’s midnight, and I lost count of how many times I’ve read developers on here saying that sleep is important, so I’m gonna go to bed now. 😉

Picture above is me selecting some of the items in my game… It’s a platformer with a mentally disturbed guy who’s wife and children has died, so in his loneliness he develops a disease which traps him inside his own mind, and while being there, he has to survive different threats.

As a weapon in this game, I’ve got lots of random items, that you get in presents that you create yourself. Using the cursor you can select a box, and when you put that over a present it bursts open, and the things lay there ready to be lifted around using the dragging feature.

I haven’t done any threats/enemies yet, but I’m planning on having you pushing the items into enemies and threats for them to die. It probably sounds weird now, but I’ve made it so when you walk into the different items they fly to the direction you pushed it with great power, so I hope for it to look great as soon as the enemies are incorporated.

As for the actual GOAL of the gameplay, I am not really sure yet, I really hope to come up with that tomorrow. It’ll be some kind of survival, I suppose…

Good night everyone, and good luck.