{"author_name":"triplefox","cat":"LD #22","comments":[],"epoch":1324154760,"likes":0,"metadata":{"p_key":"61362","p_author":"triplefox","p_authorkey":"391","p_urlkey":"97127","p_title":"Time pressure","p_cat":"LD #22","p_event":"LD22","p_time":"1324154760","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"391","us_name":"triplefox","us_username":"\/author\/triplefox\/","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>I&#8217;m getting worried that I won&#8217;t hit the targeted scope at this point. The assets needed aren&#8217;t too much, individually, it&#8217;s just that I have a pretty hefty list and I don&#8217;t feel as confident about being able to pump out content consistently right up to the deadline.<\/p>\n <p>Got some environmental sound in &#8211; waterfall noise, and it changes as you enter different screens.<\/p>\n <p>However I haven&#8217;t made much progress on the gameplay lately. I really want to get some of the gameplay in there before I sleep.<\/p>\n <pre>TODO\n new block type for water - the surface toggles platforming\/swimming, or somesuch\n start sketching out whole game and getting bgs in place\n \n goals for rest of today:\n inventory working\n pick up stones\n one more button to drop vs. use(\"shoot\")\n dragon flight code\n diving code\n bird flight code\n birds placed in map are spawners?\n or we just have them run on a consistent cycle?\n spriting:\n pearl sprites\n bubbles\n swimming sprites\n dragon sprite\n idling\n flying\n hit\n obstacles for dragon area(attacking birds)\n (reuse birds for hunting segment)\n throwing stones(instead of bow+arrow)\n three tasks:\n diving\n hunting(birds)\n fly dragon\n some sounds\n splash\n throw (replace the current thingy)\n hit\n _integration_\n goals for tomorrow:\n finish sounds, add music?\n add two or three tasks\n mining\n collect fruit\n make fire\n \n Ending celebration\/failure<\/pre>","time":"December 17th, 2011 3:46 pm","title":"Time pressure"}