This isn’t supposed to happen
http://www.youtube.com/watch?v=lEnNdSxnkMY
‘Nuff said. I have absolutely no idea how this is happening, seeing as the only line of code I am using is “node->translate(0,0,-speed*timeSinceLastFrame)”
Comments
Mjiig
17. Dec 2011 · 20:30 UTC
No idea what language your using or anything, but it looks an awful lot like there’s some buffer you aren’t clearing each frame somewhere. You probably already knew that…