Real life interfering, pretty artz, concept troubles?
Well, this Ludum Dare shit got pretty real today. Yo. As I’m sure many of you have experienced, real life has a way of interfering with crazy gamedev weekend. I had to scoot off for a few hours, but still managed to get quite a bit done nonetheless. Gijs drew some awesome stuff as you can see. That’s why you should leave art to the professionals, kids.
We hit a snag when it seemed our game wasn’t much of a game at all, but we’ve had a good long brainstorm and decided how to (hopefully) make the game challenging and fun while still retaining our original concept.
You can try out the rough, un-fun version here. More to come tomorrow!
Comments
MaverickProgrammer
17. Dec 2011 · 20:12 UTC
I really like your art direction!
zwets
18. Dec 2011 · 12:52 UTC
Thanks! I agree, and all the credit goes to @MrRosenbaum!