Fly Away Home! Demo and Day 1 done.

Okay, I’ve been coding for hours straight, and I think it’s time I have a rest tonight and maybe do a bit more before bed, but yeah.

I’ve enjoyed this one, it hasn’t been too stressful, and I’m pretty happy with what’s been produced, although I do wish it had a bit more content.

Anyway, I won’t provide screenshots, but rather, a demo this time.

You can download the demo here. Controls only consist of the up arrow at the moment, which push the bird up, be sure to hold it as soon as you press play. There’s no collision or game over screen, so it’s still pretty empty.

Leave any comments about crashes and what not, and just a note before hand:

It’s a debug version, so you’ll need the C++ redistribution which you can get from Microsoft if it turns out you don’t have it. (MSVC100 or something error.)

The game is meant to quit when you hit the ‘floor’, I just couldn’t be bothered sorting out a game over screen yet.

Any problems you do have, please paste any relevant information, as well as the Allegro.log next to the .exe that appears after play.