{"author_name":"Jwatt","cat":"LD #22","comments":[],"epoch":1324143540,"likes":0,"metadata":{"p_key":"61508","p_author":"Jwatt","p_authorkey":"504364","p_urlkey":"97273","p_title":"Zawa zawa","p_cat":"LD #22","p_event":"LD22","p_time":"1324143540","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"504364","us_name":"Jwatt","us_username":"Jwatt","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/12\/17\/zawa-zawa\/prev4-2\/\" rel=\"attachment wp-att-91685\"><img class=\"aligncenter size-full wp-image-91685\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/prev41.png\" alt=\"\" width=\"320\" height=\"200\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/prev41-300x187.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/prev41.png 320w\" sizes=\"(max-width: 320px) 100vw, 320px\" \/><\/a><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/12\/17\/zawa-zawa\/prev4\/\" rel=\"attachment wp-att-91671\"><br \/>\n <\/a>Okay, so I&#8217;ve got a somewhat unique and fitting idea, a scrolling map with no size restrictions, some clumsy graphics and level sketches, and the core mechanics are working. With code that actually seems to be from this planet.<\/p>\n <p>Then why are you feeling anxious, Jiggawatt? Surely you&#8217;re better off than many other participants?<\/p>\n <p>Well, here&#8217;s the thing: it just doesn&#8217;t feel right. The whole &#8220;isolation tank&#8221; mechanic needs more limitations and for it to be fun and even remotely challenging. Right now it&#8217;s really hard to think of gimmicks and situations where you can&#8217;t just brute force your way through. Which is bad, since I was aiming for this game to have puzzle elements. Time&#8217;s running out and I feel like I&#8217;ve only worked on little details lately.<\/p>","time":"December 17th, 2011 12:39 pm","title":"Zawa zawa"}