Lunch time.
I fixed some bugs in my jump/animation code that I wrote last night, and added some camera zooming/panning zones that seem like they’ll be pretty necessary for the vibe and gameplay. I thought I had my light baking atlas work figured out for a decent workflow that wouldn’t result in hours-long bakes before release, but I was wrong and I’ll need to figure that out after lunch :'(. Still though, I’ve added animations, fun feeling movement, a smooth panning camera and the all important player shadow dot since last time I posted. Feeling good.
I plan to use some of Artist of the Fortnight‘s sweet CC tunes in my game. (oops, rules. Maybe after the compo!) I worked with him on Subatomic Kangaroo and was thrilled to see that most of his music is CC and thereby usable in the LD compo.
