{"author_name":"icefallgames","cat":"LD #35","comments":[],"epoch":1461084480,"likes":2,"metadata":{"p_key":"6152","p_author":"icefallgames","p_authorkey":"11319","p_urlkey":"41592","p_title":"Bug fix and post-mortem for Foreshift","p_cat":"LD #35","p_event":"LD35","p_time":"1461084480","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"11319","us_name":"icefallgames","us_username":"icefallgames","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p>Check out my post-mortem for <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-35\/?action=preview&amp;uid=11319\">Foreshift<\/a> here:<\/p>\n <p><a href=\"https:\/\/mtnphil.wordpress.com\/2016\/04\/19\/foreshift-ludum-dare-35-post-mortem\/\">Foreshift: Ludum Dare #35&nbsp;post-mortem<\/a><\/p>\n <p>I talk mainly about how I made the art and sound for the game.<\/p>\n <p>Also, uploaded a bug fix for the multiple-spawning balls. Boy, it was so tempting to want to make a few subtle changes for the overly-difficult level 6, but I didn&#8217;t feel that would be in the spirit of the compo!<\/p>\n <p><img class=\"alignnone size-medium wp-image-555974\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/Animation-10-300x191.gif\" alt=\"Animation\" width=\"300\" height=\"191\" \/><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/bugfix\/\" rel=\"tag\">bugfix<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a><\/p>","time":"April 19th, 2016 11:48 am","title":"Bug fix and post-mortem for Foreshift"}