{"author_name":"MarkSkyzoid","cat":"LD #22","comments":[],"epoch":1324140360,"likes":2,"metadata":{"p_key":"61547","p_author":"MarkSkyzoid","p_authorkey":"8026","p_urlkey":"97312","p_title":"My Game: I was wandering on floating Islands","p_cat":"LD #22","p_event":"LD22","p_time":"1324140360","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"8026","us_name":"MarkSkyzoid","us_username":"markskyzoid","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>My game is a platformer with random generated(using sedimentation) landscapes <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>The goal will be probably colletting treasures wandering alone&#8230;<\/p>\n <p>A screen:<br \/>\n <img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/IWasWanderingOnFloatingIslands.png\" alt=\"\" \/><br \/>\n &nbsp;<\/p>\n <p>Also I used a codebase(simple)&#8230;that handles a camera and the map&#8230;but many edits are in the current version<\/p>\n <p>Links to the codebase:<\/p>\n <p>http:\/\/dl.dropbox.com\/u\/2559932\/Codebase\/map.h<\/p>\n <p>http:\/\/dl.dropbox.com\/u\/2559932\/Codebase\/map.cpp<\/p>\n <p>http:\/\/dl.dropbox.com\/u\/2559932\/Codebase\/camera.h<\/p>\n <p>http:\/\/dl.dropbox.com\/u\/2559932\/Codebase\/camera.cpp<\/p>\n <p>http:\/\/dl.dropbox.com\/u\/2559932\/Codebase\/fps.h<\/p>\n <p>http:\/\/dl.dropbox.com\/u\/2559932\/Codebase\/fps.cpp<\/p>\n <p>&nbsp;<\/p>\n <p>The fps is quite buggy <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> Hope you enjoy<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>","time":"December 17th, 2011 11:46 am","title":"My Game: I was wandering on floating Islands"}