{"author_name":"RedBricksStudio","cat":"LD #35","comments":[],"epoch":1461081960,"likes":1,"metadata":{"p_key":"6156","p_author":"RedBricksStudio","p_authorkey":"64601","p_urlkey":"41596","p_title":"Party Like it\u2019s 2078\u2026 or maybe catch some rest","p_cat":"LD #35","p_event":"LD35","p_time":"1461081960","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"64601","us_name":"RedBricksStudio","us_username":"redbricksstudio","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p>Pheewww, Ludum Dare is over.<\/p>\n <p>It has been a ride, for neither of us was the first jam, but sure it was the hardest. Now having recovered some sleep we would like to chat a bit about how this whole ordeal went.<\/p>\n <p>The good<\/p>\n <p>=======<\/p>\n <p>From the beginning we decided to learn Godot for this Jam, and it was nice. It was a different paradigm to what we were used to (Unity), but after struggling for the first day and a half the rest was much quicker than what we expected.<\/p>\n <p>We made a game! Maybe not out best entry ever, but we covered pretty much all the mechanics we wanted to have.<\/p>\n <p>&nbsp;<\/p>\n <p>The bad<\/p>\n <p>======<\/p>\n <p>Godot HTML5 export failed us at the last minute, we had in mind since the beginning embedding it on the web, but unfortunately Godot input fails a lot on HTML5, and seems like something that won&#8217;t be fixed soon.<\/p>\n <p>We lacked polish and failed on making the game intuitive, but having a team size so reduced (We used to be 5+ people and this time we were only 2), having participating\u00a0in a few game jams you tend to notice the pattern: The most polished and shiny games tend to get the most attention.<\/p>\n <p>&nbsp;<\/p>\n <p>The ugly<\/p>\n <p>======<\/p>\n <p>We tried to have a complex dialog system, buut it turns out ou can export arrays\/Dictionaries to the editor, well sometimes you have to hardcode and write some hacky code, that&#8217;s the way things are.<\/p>\n <p>&nbsp;<\/p>\n <p>Anyway, that&#8217;s enough for now, in balance it has been an amazing learning experience and we had so much fun doing it, we will be back on the next Ludum Dare (Please I hope the theme is One Giant Enemy, got so much ideas)<\/p>\n <p>Bye !<\/p>\n <p>PS: follow us @RedBricksStudio<\/p>","time":"April 19th, 2016 11:06 am","title":"Party Like it\u2019s 2078\u2026 or maybe catch some rest"}