{"author_name":"Jeck","cat":"LD #22","comments":[],"epoch":1324138920,"likes":2,"metadata":{"p_key":"61562","p_author":"Jeck","p_authorkey":"2868","p_urlkey":"97327","p_title":"Scraphunt \u2013 Update 2","p_cat":"LD #22","p_event":"LD22","p_time":"1324138920","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"2868","us_name":"Jeck","us_username":"jeck","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>So, just a quick post to show the currently-evolving art style. Those icey structures are composed of repeating chunks of the same drawing, with some alpha blending patches on top to get the edges to look right.<\/p>\n <p>I think the iceberg setting works well with the theme, but man do I have big plans for this&#8230;<\/p>\n <p>I&#8217;ve also done some engine work, and now the little man can move and jump (but without animations, and without strictly following the contour of the foreground).<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/12\/17\/scraphunt-update-2\/ld22jeckicetiles\/\" rel=\"attachment wp-att-91388\"><img class=\"aligncenter size-medium wp-image-91388\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/LD22JeckIceTiles-300x110.png\" alt=\"Ice\" width=\"300\" height=\"110\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/LD22JeckIceTiles-300x110.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/LD22JeckIceTiles-550x201.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/LD22JeckIceTiles.png 692w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>","time":"December 17th, 2011 11:22 am","title":"Scraphunt \u2013 Update 2"}