{"author_name":"Olofson","cat":"LD #22","comments":[],"epoch":1324137660,"likes":0,"metadata":{"p_key":"61584","p_author":"Olofson","p_authorkey":"2901","p_urlkey":"97349","p_title":"More weird stuff","p_cat":"LD #22","p_event":"LD22","p_time":"1324137660","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"2901","us_name":"Olofson","us_username":"olofson","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/12\/17\/more-weird-stuff\/ld22-111217-174044\/\" rel=\"attachment wp-att-91238\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/LD22-111217-174044-550x343.jpg\" alt=\"\" width=\"550\" height=\"343\" class=\"aligncenter size-large wp-image-91238\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/LD22-111217-174044-300x187.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/LD22-111217-174044-550x343.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/LD22-111217-174044.jpg 1280w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><br \/>\n Screenshot after I&#8217;ve abused GIMP for a while. Added a detail layer to the engine in order to handle these, as they have to be &#8220;ignored&#8221; when optimizing the map, due to them not fully occluding the background.<\/p>\n <p>Probably going to link characters and items into the engine in a similar way&#8230; Nice, simple and effective &#8211; or so it would seem at least. Can&#8217;t use OpenGL Z buffering here, as everything is alpha blended, so what happens is back-&gt;front rendering of everything that&#8217;s potentially visible.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/12\/17\/more-weird-stuff\/screenshot112530\/\" rel=\"attachment wp-att-91199\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/screenshot112530-550x412.png\" alt=\"\" width=\"550\" height=\"412\" class=\"aligncenter size-large wp-image-91199\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/screenshot112530-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/screenshot112530-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/screenshot112530.png 1280w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><br \/>\n Wut? Yeah, I know; hurts my eyes too. It&#8217;s just a debug feature, FFS&#8230;! \ud83d\ude00 I&#8217;ll have the terrain generator paint the map in some interesting way, or something like that.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/12\/17\/more-weird-stuff\/screenshot131417\/\" rel=\"attachment wp-att-91223\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/screenshot131417-550x412.png\" alt=\"\" width=\"550\" height=\"412\" class=\"aligncenter size-large wp-image-91223\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/screenshot131417-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/screenshot131417-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/screenshot131417.png 1280w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><br \/>\n Oops&#8230;<\/p>\n <p>I&#8217;m thinking about putting some water out there. And maybe in some areas of the actual map too&#8230; But, later, if there&#8217;s time. I don&#8217;t think it would be of much importance to the gameplay anyway, the way I imagine it now.<\/p>","time":"December 17th, 2011 11:01 am","title":"More weird stuff"}