{"author_name":"basket","cat":"LD #22","comments":[],"epoch":1324130400,"likes":0,"metadata":{"p_key":"61667","p_author":"basket","p_authorkey":"506997","p_urlkey":"97432","p_title":"Teddy \u2013 After 4h","p_cat":"LD #22","p_event":"LD22","p_time":"1324130400","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"506997","us_name":"basket","us_username":"basket","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>Hello,<\/p>\n <p>I didn&#8217;t write a &#8220;I am in!&#8221;-post, so I will do this in this one.<br \/>\n I am in! Lets get something done, even if it is just a tiny game!<br \/>\n This is my first Ludum Dare and first game, so much will go wrong.<\/p>\n <p>My setup:<br \/>\n Language:<\/p>\n <ul>\n <li>Go<\/li>\n <\/ul>\n <p>Libraries:<\/p>\n <ul>\n <li>OpenGL Go binding https:\/\/github.com\/Agon\/Go-OpenGL<\/li>\n <li>Glfw Go binding https:\/\/github.com\/jteeuwen\/glfw<\/li>\n <\/ul>\n <p>Applications:<\/p>\n <ul>\n <li>Gimp as graphic editor<\/li>\n <li>Kate as editor<\/li>\n <\/ul>\n <p>I decided to go with a teddy bear who is lost in a dark forest.<br \/>\n Game will be in 2D and will probably just use the WASD to navigate the bear around.<br \/>\n Progress can be seen here: https:\/\/github.com\/Agon\/teddy<br \/>\n Screenshot:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/12\/17\/teddy-after-4h\/teddyscreenshot1\/\" rel=\"attachment wp-att-90728\"><img class=\"alignnone size-medium wp-image-90728\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/teddyScreenshot1-300x135.png\" alt=\"\" width=\"300\" height=\"135\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/teddyScreenshot1-300x135.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/teddyScreenshot1-550x248.png 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>I spent the first 30 minutes drawing the first tree, 2h to get a OpenGL 3.3 context up and running with displaying 2 triangles with a texture on it.<br \/>\n I failed due the OpenGL binding not being complete and lacking many new OpenGL calls.<br \/>\n So I went back to old school OpenGL and after another hour I got the first tree displayed. I drew another one to get variance.<\/p>\n <p>I will take a break now and continue later. Need food and a shower!<br \/>\n More drawing and coding ahead!<\/p>\n <p>&nbsp;<\/p>","time":"December 17th, 2011 9:00 am","title":"Teddy \u2013 After 4h"}