{"author_name":"Truck","cat":"LD #22","comments":[],"epoch":1324130220,"likes":0,"metadata":{"p_key":"61670","p_author":"Truck","p_authorkey":"8368","p_urlkey":"97435","p_title":"killchart, db","p_cat":"LD #22","p_event":"LD22","p_time":"1324130220","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"8368","us_name":"Truck","us_username":"truck","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>I forgot to include the killchart. I&#8217;ve also redone it as png because it&#8217;s easier to see (and I don&#8217;t use excel.)<\/p>\n <p>Using that and the other bits I laid out the db bits &#8211; now in MY head, there&#8217;s a lot of logic that is tied into that, which you can&#8217;t see. It&#8217;s in my head, though, and it will come out. It&#8217;s hard to explain but when you think of how the database interacts and that&#8217;s the way the game flows, well, um, it does describe it <em>to me.<\/em><\/p>\n <p>Now I am going to write up a description or draw a pic or two because I keep doing that in my head and I should get it down &#8211; it&#8217;s starting to interfere.<em><\/em><\/p>","time":"December 17th, 2011 8:57 am","title":"killchart, db"}