{"author_name":"Jan Willem","cat":"LD #22","comments":[],"epoch":1324128000,"likes":2,"metadata":{"p_key":"61695","p_author":"Jan Willem","p_authorkey":"3369","p_urlkey":"97460","p_title":"Progress!!!","p_cat":"LD #22","p_event":"LD22","p_time":"1324128000","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"3369","us_name":"Jan Willem","us_username":"xpoint","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>Progress is going slow, but it still feels great working on a &#8220;real&#8221; game! Got my tile rendering set up, now working on character movement.<\/p>\n <p>Still haven&#8217;t figured out how to do the collision detection combined with restricting movement. The collision detected itself is simple, but moving the player back so he won&#8217;t appear mid-tile and doing that for gravity and normal movement conflicts.<\/p>\n <p>I&#8217;m sure I&#8217;m\u00a0over complicating\u00a0things, but it&#8217;s still a great learning experience.<\/p>\n <p><a href=\"http:\/\/dl.dropbox.com\/u\/7415380\/LudumDare\/LD22\/Screenshot01.jpg\"><img src=\"http:\/\/dl.dropbox.com\/u\/7415380\/LudumDare\/LD22\/Screenshot01.jpg\" alt=\"\" width=\"490\" height=\"311\" \/><\/a><\/p>","time":"December 17th, 2011 8:20 am","title":"Progress!!!"}