Game idea nailed down!

Finally I think I have the basic game idea thought out, the setting will be Lovecraftian as told by my last post, and it’s based on one of my absolute favorite stories, “The Whisperer in Darkness” where a eremite scholar is defending himself from creatures beyond the stars with the help of his dogs and rifle.

The game will be based on the Battleship game mechanic, you’ll try shooting down the blasphemous creatures by luck choosing tiles from a gameboard. At the same time you must keep from shooting your dogs, at all time you’ll have one dog on the game board, where he is is a mystery, so it all comes down to luck. If you kill your dog you’ll have to put out another from your kennel and continue finding the Mi-Goos, on some tiles there will be treasures or artifacts from the aliens that you can trade in for money between game sessions, with the money you’ll be able to purchase new dogs and ammo.

To make the game a little bit less static you will also have a limited supply of grenades, these buggers will clear more tiles with one shoot but you’ll have a greater chance to hit your dog as well. When you’ve cleared a certain amount of tiles a Mi-Go will catch your dog, so you’ll have to send out a new one, I don’t really know the amount of rounds to use on this one, but it’s all about final balancing!

Anyway, the plan now is to get the mechanic and basic states of the game fixed in code, after that I can put time on gfx and sound and start to polish the game for final release! Pretty straight forward :) So no sketches and notes to show right now, but it will come!

Comments

zapaman
17. Dec 2011 · 13:10 UTC
Sweet Glenn!