{"author_name":"brian","cat":"LD #22","comments":[],"epoch":1324127040,"likes":0,"metadata":{"p_key":"61706","p_author":"brian","p_authorkey":"1992","p_urlkey":"97471","p_title":"Ok change of plans","p_cat":"LD #22","p_event":"LD22","p_time":"1324127040","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1992","us_name":"brian","us_username":"brian","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>Instead of using purely flashpunk I&#8217;ve decided to use a 3D renderer I wrote that kind of lobotimises the flashpunk framework but kind of still fits called <a href=\"http:\/\/www.billyfletcher.com\/?page_id=54\">Flashpunk 3D<\/a> (has no official relation to the flashpunk project and i&#8217;ll change the name when I have time to think of a new one if anyone cares).<br \/>\n I decided to do a space game last night but trying to do the assets in 2D has resulted in more than enough headaches due to my awful artistic ability, while I feel I can competently do really really low poly stuff ok. The general theme of the game is Elite\/Escape Velocity only without anyone else in the universe with you, with an emphasis on survival. There hopefully will be a sweet upgrade system and a procedurally generated universe so I better get cracking!<\/p>","time":"December 17th, 2011 8:04 am","title":"Ok change of plans"}