Earning Solitude: Update 0

Save the kingdoms, or destroy it. Either way, just get those annoying kings out of your cave!

As you can see, I have a concept, and a decent chunk of work done. The basic idea is that you are a wise old sage (optional undecided dragon) whom the kings of 3 nations keep coming and bugging for advice. You goal is to get them out of your cave by learning their problems and then advising them. The faster you do this, the better your score. I am sure that good advice is not necessarily, its the score that matters right? Not the consequences of your advice. This scenario will happen 3 or 4 times, each time the kings bring news from the outside and their problems. I expect the solution to the fastest game will be to get them to kill each other (and thus stop bugging you). I wonder how many people will solve it that way.

 

So, I have gone from concept, to basic framework. I have my graphics laid down mostly.  I live life by the mantra “I don’t do graphics”, so curses it was:

This is me putting the bot engine thought its paces, it has markups for optional and required keywords and short term and long term memory. Chat bots are a hobby of mine and this only took an hour or so. Truthfully it will be a game of “find the right chain of keywords to trigger the victory message” but each conflict will have at least 2 possible solutions, each with consequences for that (or another) king, likely effecting next set of problems.

Now for the long haul of content generation.

Having fun!

-Brendan