{"author_name":"bzizizi","cat":"LD #22","comments":[],"epoch":1324124340,"likes":0,"metadata":{"p_key":"61737","p_author":"bzizizi","p_authorkey":"6411","p_urlkey":"97503","p_title":"Stupidly smart AI","p_cat":"LD #22","p_event":"LD22","p_time":"1324124340","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"6411","us_name":"bzizizi","us_username":"bzizi","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>1) If you see player, run towards him<\/p>\n <p>2) If you can&#8217;t see the player, run towards his last known location<\/p>\n <p>This works kinda good in a blocky 2d top down world &#8211; to my surprise! And I though I was gonna have to do Dijkstra, no way.<\/p>","time":"December 17th, 2011 7:19 am","title":"Stupidly smart AI"}