{"author_name":"mantis","cat":"LD #22","comments":[],"epoch":1324119420,"likes":0,"metadata":{"p_key":"61799","p_author":"mantis","p_authorkey":"779","p_urlkey":"97565","p_title":"Back from the gym, let\u2019s get crackin\u2019","p_cat":"LD #22","p_event":"LD22","p_time":"1324119420","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"779","us_name":"mantis","us_username":"mantis","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>Ok, I have couple mechanics ideas. Things to implement, in order:<\/p>\n <p>-animated Sprite class<br \/>\n -tiles<br \/>\n -map loading ( preferably I would use PNGs with pixels for tiles )<br \/>\n -gameplay<br \/>\n -menus &amp; text displaying<br \/>\n -enemies<br \/>\n -app structure ( intro, menu, level load, play level, level load, &#8230;, game over\/won )<br \/>\n -animations in<br \/>\n -audio in<\/p>\n <p>And here&#8217;s a mockup level and updated Gobos model:<\/p>\n <p><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/mockup.png\"><br \/>\n &nbsp;<\/p>","time":"December 17th, 2011 5:57 am","title":"Back from the gym, let\u2019s get crackin\u2019"}