{"author_name":"morgue","cat":"LD #22","comments":[],"epoch":1324118280,"likes":0,"metadata":{"p_key":"61812","p_author":"morgue","p_authorkey":"509288","p_urlkey":"97578","p_title":"Central story type campaign descisions","p_cat":"LD #22","p_event":"LD22","p_time":"1324118280","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"509288","us_name":"morgue","us_username":"morgue","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>After considering essentially making a more graphically sophisticated version of Pong, but playing tenis against a wall, in much the exact same way I was forced to do in school, we have decided on being &#8220;inspired&#8221; by two things<\/p>\n <ul>\n <li> the Modron dungeon in PS:Torment. <\/li>\n <li>the Cure song &#8220;a Forest&#8221; <\/li>\n <\/ul>\n <p>It should be pretty obvious, if you&#8217;re familiar with either of those things, what we&#8217;re going to do. Probably as a side scroller, because we&#8217;re boring. <\/p>\n <p>\n Maybe we&#8217;ll have a sort of &#8220;time limit&#8221; in that you can literally starve\/bleed (via DOT) while searching. We&#8217;re unlikely to win any &#8220;fun&#8221; categories! But it&#8217;s not about the winning, it&#8217;s about the learning and the creation of something frustrating and depressing! <\/p>","time":"December 17th, 2011 5:38 am","title":"Central story type campaign descisions"}