{"author_name":"wbobeirne","cat":"LD #22","comments":[],"epoch":1324118040,"likes":1,"metadata":{"p_key":"61819","p_author":"wbobeirne","p_authorkey":"5193","p_urlkey":"97585","p_title":"Day 1\u2019s progress","p_cat":"LD #22","p_event":"LD22","p_time":"1324118040","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"5193","us_name":"wbobeirne","us_username":"wbobeirne","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>I can&#8217;t say I was enthralled by this compo&#8217;s theme, Alone, all that much. It took some head pounding to come up with an idea, and even though I&#8217;ve somewhat settled on one, the details are still sketchy. Regardless, I started working once I had my setting: Space. I mean, how much more alone can you get than in the final frontier?<\/p>\n <p>Admittedly a bad policy, but I hate to work with placeholder graphics for long. The first thing I set out on was my space man. There were a few iterations before I settled on my &#8220;final&#8221; (All graphics will be tweaked to no end, of course) design.<\/p>\n <p>After I&#8217;d gotten that out of the way, I got down to a bit of real coding. My game would need a halfway decent 2D camera, so I set out to Google for this one. David Amador&#8217;s 2d camera worked like a charm (found here\u00a0http:\/\/www.david-amador.com\/2009\/10\/xna-camera-2d-with-zoom-and-rotation\/) and that was a simple step. Problem was, I could hardly tell I was moving.\u00a0I threw together some random noise stars, made a few tiles, and set up a random tile selector. It was functional, but lacked flair. That&#8217;s on my to-do list.<\/p>\n <p>Movement felt stiff though, so I worked on some floatier movement to better fit the space setting.<\/p>\n <p>Now, any good space man needs a shuttle, so that was my next stop. I had a placeholder, but again that nagging for a good looking place holder bugged me until I put some work in to it. It still lacks flair, but much like my backgrounds, can wait for later. I threw on some broken pieces for the forthcoming gameplay, and was ready to call it a night. Here&#8217;s a screenshot that shows my progress thus far:<\/p>\n <p><a href=\"http:\/\/i.imgur.com\/sE0Vk.png\">http:\/\/i.imgur.com\/sE0Vk.png<\/a>\u00a0(I didn&#8217;t want to embed the image, it gets all stretchy and nasty :\/ )<\/p>\n <p>Honestly, I can recognize that my order of work is a little backwards. I don&#8217;t even know if I&#8217;ll like my game yet, but I&#8217;m already working on assets. I feel like this is going to leave me with overall weaker gameplay, but I have a hard time imagining where my game is going when I&#8217;m looking at squares. LD is supposed to be a learning experience though, and I feel like I&#8217;m learning a lot about the way I work. It&#8217;s not a pretty lesson though.<\/p>\n <p>I&#8217;ve got a to-do list for tomorrow, so for now I&#8217;ll catch a few hours. Night, LD.<\/p>","time":"December 17th, 2011 5:34 am","title":"Day 1\u2019s progress"}