{"author_name":"Cirrial","cat":"LD #22","comments":[],"epoch":1324117140,"likes":0,"metadata":{"p_key":"61830","p_author":"Cirrial","p_authorkey":"1620","p_urlkey":"97596","p_title":"Planning mostly finished!","p_cat":"LD #22","p_event":"LD22","p_time":"1324117140","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1620","us_name":"Cirrial","us_username":"cirrial","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>Unfortunately, it&#8217;s on paper and I don&#8217;t have a scanner, but&#8230;<\/p>\n <p>This game is looking to perhaps be my shortest most unambitious project yet, which gives it a damn good chance of reaching polish levels far more quickly. It&#8217;s probably going to take five minutes to play, but that was true of Throwbots and it was still at least an entertaining five minutes (or so I heard, anyway).<\/p>\n <p>It all dwells on being trapped in a facility and depending on a very, very finite resource with an unlimited amount of things that drain this resource.<\/p>\n <p>Unfortunately, this resource is basically the player character&#8217;s lifeforce. And once it&#8217;s gone, that&#8217;s it. Game over.<\/p>\n <p>It might work, it might not. Onto prototyping the mechanics!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/flixel\/\" rel=\"tag\">Flixel<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/planning\/\" rel=\"tag\">Planning<\/a><\/p>","time":"December 17th, 2011 5:19 am","title":"Planning mostly finished!"}