{"author_name":"AzP","cat":"LD #22","comments":[],"epoch":1324116300,"likes":0,"metadata":{"p_key":"61834","p_author":"AzP","p_authorkey":"7713","p_urlkey":"97600","p_title":"Off to a bad start","p_cat":"LD #22","p_event":"LD22","p_time":"1324116300","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"7713","us_name":"AzP","us_username":"AzP","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>It&#8217;s been 10 hours since the LD22 started and I still haven&#8217;t started coding mechanics. I just decided on what &#8220;type of game&#8221; it will be, so finally I&#8217;m able to get cracking. I&#8217;m still basing my game on the framework from an old game, and I figured I&#8217;d take more stuff from that, than only cmake-files. Nothing much, just menu functionality and main loop. The rest I will start coding now!<\/p>\n <p>I haven&#8217;t shared that code on this page, but it&#8217;s accessible at sourceforge, or more specifically https:\/\/subspacebattle.svn.sourceforge.net\/svnroot\/subspacebattle. I hope you&#8217;ll see that very little is taken from there, and that it&#8217;s ok.<\/p>\n <p>It feels bad that I haven&#8217;t got anything up and running yet, but the basics is: top-down &#8220;shooter&#8221;, but hopefully with a twist. Time to get crackin&#8217;!<\/p>","time":"December 17th, 2011 5:05 am","title":"Off to a bad start"}